Collision Detection Section of the 3D Advanced Ribbon

When your GraphWorX64 display contains a 3D viewport with dynamic objects and symbols that move, rotate, resize, or hide and show, there may be a possibility that they can collide. If this is of concern to you, you can test the display to see if objects would actually collide at runtime. In this way, you can anticipate possible collisions of dynamic objects with other dynamic objects and even static objects that do not move in the display. You can set up collision detection in Configuration mode during the day, then run it in an overnight test in Runtime mode. The following day, you can review the logs that were recorded during the overnight test. For more about collision detection, refer to How Collision Detection Works and Setting Up and Running a Collision Test.

 

To set up a collision detection test, you use the buttons in the Collision Detection section of the 3D Advanced ribbon. Each button is described below.

Important! When you include an object in collision testing, its name changes to CollisionBody#. Each object is given its own number. Do not change the names of included objects; doing so removes them from collision testing.

The options in the Collision Detection dialog box are described below:

 

See also:

How Collision Detection Works

Collision Detection in 3D - Quick Start

Setting Up and Running a Collision Test

Collision Detection TraceWorX Trace Log

Collision Detection GenEvents