3D Annotations

Annotations are 3D graphic labels that remain in place when a 3D display or an object rotates or moves in a 3D view. An annotation is anchored to the object that it labels. The label can contain an object's description or can display a digital readout. For example, you can use a gauge from the Symbols Library in an annotation of an animated tank object, which the gauge monitors; runtime users can rotate the animated tank, but the gauge always faces runtime users so that it can always be read.

 

Three Annotations Attached to a Cube: A Gauge, a Label, and a Process Point

 

You can put anything you like in an annotation. For example, the annotation can have an animated object, a trend, and even an alarm. You are not limited to what you put into an annotation.

 

You can create annotations so that their display measures are culture-sensitive or language-sensitive. Using one display with one set of annotations, you can set up the annotations so that, for example, a temperature gauge shows readings in Celsius to users in Europe and in Fahrenheit to users in the United States. The same display’s annotations can also be language-sensitive to users. You can use the Hide dynamic to hide and show such gauges depending on the runtime user. You can even include a button in the annotation so that runtime users can change the language if necessary.

 

Like all objects in a GraphWorX display, annotations have properties that you can modify in the Properties tab. The default values of an annotation's properties are set in Preferences using the New Label Default Settings preference.

 

The remainder of this topic describes the following:

Working with Annotations

Editing tips: Editing an annotation can be confusing at first. Until you become accustomed to working with annotations, the following tips may be of some help:

  • In the Explorer, all annotations appear in their own Annotations section at the top of the 3D View object. You cannot move the Annotations section from this spot.

  • Each annotation consists of two objects: an Annotation object and an inner Label object. Each of these objects has its own properties on the Properties tab.

  • To exit from an annotation editing mode, press the Esc key or double-click outside the annotation. This will return you to the 3D editing mode that you were in before you edited the annotation.

  • When you are editing an annotation, the 2D GraphWorX64 ribbon displays even though annotations exist inside a 3D view. The label inside the annotation is 2D, but you can add 3D symbols and 3D objects to the label which will create a 3D viewport inside it.

 

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Creating an Annotation in a 3D View

To create an annotation:

  1. Select the object you want to annotate.

  2. Click the Annotate icon on the Primitives section on the Home ribbon. This places an annotation in the 3D view and attaches the annotation to the selected object.

  3. Note that the annotation is flush with the XZ plane. If you want move the annotation (for example, raise the annotation so that it appears above the plane), in the Explorer select the annotation. When you do this correctly, the Move manipulator appears on the annotation. Use the move manipulator to move the annotation to the desired location.

  4. Type the text of the annotation or add an object to the annotation, such as a process point or a symbol from the Symbols Library (you can add 3D and non-3D symbols), a GraphWorX64 object, or an AlarmWorX64 object. Configure any objects in the annotation as you would configure them for any other display; the boundaries of the annotation expand to accommodate the size of objects you add to the annotation.

  5. Use the annotation's properties (described in Annotation Properties) to control the annotation. An annotation has two sets of properties: select the Annotation object to set Annotation properties; select the Label object to set Label properties. Default values for Label properties are set in the New Label Default Settings on the Preferences tab.

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Attaching an Annotation to an Object

An annotation might not be attached to an object if you forgot to select the object before adding the annotation to the 3D view or if the object's name changed, causing the object to become detached from its annotation. Furthermore, it may be attached to the wrong object, or its line may not be anchored to the object. If this is the case, you can attach the annotation to the correct object by following these steps:

  1. In the Explorer, select the annotation you want to attach to an object. Note that all annotations appear under the Annotations section at the top of the 3D View. When you do this correctly, the Move manipulator appears on the annotation.  

  2. On the annotation's Properties tab, in the AssociatedObject property, type the name of the object you want the annotation to attach to. The object name is case sensitive, so make sure the name entered here is identical to the object's name as it is listed in the Explorer.

  3. Set the ShowLine property to True. (If the ShowLine property is already True, you may have to set it to False, then set it back to True or order to attach the annotation.) This makes the line that connects the annotation to the object visible.

  4. In the 3D view, right-click the annotation to reveal the pop-up menu. Select Reset Anchor Point. The annotation line's anchor point should now connect to the object.

  5. If the anchor point does not appear in the correct spot, right-click the annotation again, and select Edit Anchor Point. This puts a move manipulator at the annotation's anchor point. Move the anchor point to the desired location in the object. If the object moves during runtime, this establishes the object's starting point.

If at any point the annotation's anchor point becomes detached from the object, repeat these steps as a way of troubleshooting a solution.

 

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Moving an Annotation or It's Line

The placement of an annotation (called its position) or its anchor point in an object may not suit your needs. You can move either.

 

You Can Move an Annotation or Its Anchor Point

 

To move the annotation to another spot in the 3D viewport:

  1. In the Explorer, select the annotation you want to attach to an object. Note that all annotations appear under the Annotations section at the top of the 3D View. When you do this correctly, the Move manipulator appears on the annotation.

  2. Use the Move manipulator to move the annotation wherever you want it to be. Note that this changes the coordinates in the annotation's Position property in the format: X,Y,Z. You have the option of typing new coordinates in the Position property if you require a more exact way of positioning the annotation.

  3. Check the annotation's orientation by clicking the perspective buttons on the View Section of the 3D Home Ribbon. For an example, click here. In any of these views you can move the annotation.

To move the annotation line's anchor point in an object:

  1. In the Explorer, select the annotation you want to attach to an object. Note that all annotations appear under the Annotations section at the top of the 3D View. When you do this correctly, the Move manipulator appears on the annotation.

  2. In the annotation's Properties, make sure that [a] the object is correctly entered in the AssociatedObject property and then [b] the ShowLine property is True.

  3. In the 3D view, right-click the annotation and select Edit Anchor Point. The Move manipulator appears at the annotation's anchor point.

  4. Use the Move manipulator to move the anchor point to the desired spot in the object. Note that this changes the coordinates in the annotation's AnchorPoint property in the format: X,Y,Z. The coordinates 0,0,0 put the anchor point in the center of the object. You have the option of typing new coordinates in the AnchorPoint property if you require a more exact way of positioning the anchor point in the object.

  5. Check the anchor point's orientation in the object by clicking the perspective buttons on the View Section of the 3D Home Ribbon. For an example, click here. In any of these views you can right-click and move the annotation's anchor point.

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Deleting an Annotation

Note: If you select the annotation incorrectly before deleting it, the line that connects it to the object will not get deleted. If you end up with a residual line, use the Undo command (in the Quick Access toolbar) to re-add the annotation, then follow the steps below to delete the annotation properly.

  1. In the Explorer, select the annotation you want to attach to an object. Note that all annotations appear under the Annotations section at the top of the 3D View. When you do this correctly, the Move manipulator appears on the annotation.

  2. Press Delete. This deletes the annotation and the line that connects it to the object.

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Annotation Properties

Annotation properties for an annotation are described below. Note that annotations also come with an inner 2D label object; for more information, refer to Labels.

Note: If changes to these properties are not reflected immediately on the graphic, rotate the scene around and the line position will update.

 

The top, Appearance section has the following properties that are specific to annotations:

AnchorPoint and Position Properties

 

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See also:

The X, Y, and Z Axis Legend in the 3D Viewport

Labels

Find and Replace Properties in Displays and Symbols

Preferences