3D Viewport Overview

GraphWorX64 can display objects in a two-dimensional (2D) or three-dimensional (3D) space, but the objects in each type of space are separated into their own separate sets of coordinates:

A GraphWorX64 display can contain both 2D and 3D features. During configuration, 3D features are isolated inside a 3D viewport; the 3D viewport is a layer in the 2D workspace. You can have multiple layers of 3D views and 2D spaces.

 

When you configure a display using 3D objects, you work in a viewport on the GraphWorX64 work area. The viewport is a sub-area opens up when working with a 3D object in a 2D space, or when working in a 3D view. You can have multiple viewports in your work area.

 

NOTE: Some 3D objects can be rendered incorrectly (e.g., overlapping triangles). The import itself can still be correct. The overlapping triangles are caused by the fact that the model contains two layers of triangles on the same location, making it a rendering limitation rather than a problem with importing.

 

See also:

Activating and Creating a 3D Viewport

Coordinates in 3D

Activating and Inactivating a 3D Viewport

Navigating in a 3D Viewport

Fitting and Resizing 3D Viewport

The X, Y, and Z Axis Legend in the 3D Viewport

Adding a 3D Object

Pivot Point Used in 3D

Grid Options in 3D

Saving a GraphWorX64 Display with a 3D Viewport

3D Objects Quick Start