GraphWorX64 can display objects in a two-dimensional (2D) or three-dimensional (3D) space, but the objects in each type of space are separated into their own separate sets of coordinates:
The 2D space is the default GraphWorX64 canvas, representing a flat surface. You can use techniques such as shading or offsets to mimic three-dimensionality in a 2D space, but all of the objects are still defined in GraphWorX64 as 2D objects with an X and Y position. You can add 3D objects to a 2D space, but you will configure them in a 3D viewport and during runtime they will appear against a flat or empty surface.
Once you click the 3D View button in the Shapes section on the GraphWorX64 2D ribbon, you can drag a viewport on the 2D work surface to create a 3D space called a viewport. A viewport is an object in GraphWorX64 and, like any other object in GraphWorX64, it appears in the GraphWorX64 Explorer as a 3D view.
A GraphWorX64 display can contain both 2D and 3D features. During configuration, 3D features are isolated inside a 3D viewport; the 3D viewport is a layer in the 2D workspace. You can have multiple layers of 3D views and 2D spaces.
When you configure a display using 3D objects, you work in a viewport on the GraphWorX64 work area. The viewport is a sub-area opens up when working with a 3D object in a 2D space, or when working in a 3D view. You can have multiple viewports in your work area.
NOTE: Some 3D objects can be rendered incorrectly (e.g., overlapping triangles). The import itself can still be correct. The overlapping triangles are caused by the fact that the model contains two layers of triangles on the same location, making it a rendering limitation rather than a problem with importing.
See also:
Activating and Creating a 3D Viewport
Activating and Inactivating a 3D Viewport
Fitting and Resizing 3D Viewport
The X, Y, and Z Axis Legend in the 3D Viewport