The Terrain3D type exposes the following members.

Properties

  NameDescription
Public propertyBackMaterial
Get or set the material for the back of the object
(Inherited from Primitive3D.)
Public propertyBordersDisplacement
Get or set whether vertical random displacement is allowed for the terrain's borders too. This property is meaningful only when the VerticalDisplacement is non zero.
Public propertyChildren
Gets a collection of child Visual3D objects.
(Inherited from ModelVisual3D.)
Public propertyContent
Gets or sets the model that comprises the content of the ModelVisual3D.
(Inherited from ModelVisual3D.)
Public propertyCustomTile
Get or set the number of UV tiles used custom tiling
(Inherited from Primitive3D.)
Public propertyDependencyObjectType
Gets the DependencyObjectType that wraps the CLR type of this instance. 
(Inherited from DependencyObject.)
Public propertyDirection
The direction normal to the terrain.
Public propertyDispatcher
Gets the Dispatcher this DispatcherObject is associated with.
(Inherited from DispatcherObject.)
Public propertyDoubleSided (Inherited from Primitive3D.)
Public propertyHasAnimatedProperties
Gets a value that indicates whether this Visual3D has any animated properties.
(Inherited from Visual3D.)
Public propertyHeightMap
Get or set the ImageSource used for automatic generation of the terrain. The property VerticalDisplacement should be non zero.
Public propertyIsSealed
Gets a value that indicates whether this instance is currently sealed (read-only).
(Inherited from DependencyObject.)
Public propertyLength
Get or set the height of the terrain
Public propertyLengthSegments
Get or set the number of divisions along each side of the terrain
Public propertyMaterial
Get or set the material for the object
(Inherited from Primitive3D.)
Public propertyRandomSeed
Get or set the random seed used to generate the terrain
Public propertyTextureMapping
Gets or sets the texture mapping.
(Inherited from Primitive3D.)
Public propertyTextureMappingDirection
Gets or sets the texture mapping direction.
(Inherited from Primitive3D.)
Public propertyTileMode
Get or set the tile mode to use for texture mapping
(Inherited from Primitive3D.)
Public propertyTransform
Gets or sets the transform set on the ModelVisual3D.
(Inherited from ModelVisual3D.)
Public propertyVerticalDisplacement
Get or set the vertical random displacement for the terrain
Public propertyWidth
Get or set the width of the terrain
Public propertyWidthSegments
Get or set the number of divisions along each side of the terrain

See Also