The Plane3D type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| BackMaterial |
Get or set the material for the back of the object
(Inherited from Primitive3D.) | |
| Children | Gets a collection of child Visual3D objects. (Inherited from ModelVisual3D.) | |
| Content | Gets or sets the model that comprises the content of the ModelVisual3D. (Inherited from ModelVisual3D.) | |
| CustomTile |
Get or set the number of UV tiles used custom tiling
(Inherited from Primitive3D.) | |
| DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) | |
| Direction |
The direction normal to the plane.
| |
| Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) | |
| DoubleSided | (Inherited from Primitive3D.) | |
| FaceCameraX |
True to have this plane always face the camera horizontally.
| |
| FaceCameraY |
True to have this plane always face the camera vertically.
| |
| HasAnimatedProperties | Gets a value that indicates whether this Visual3D has any animated properties. (Inherited from Visual3D.) | |
| IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) | |
| Length |
Get or set the height of the plane
| |
| LengthSegments |
Get or set the number of divisions along each side of the plane
| |
| Material |
Get or set the material for the object
(Inherited from Primitive3D.) | |
| TextureMapping |
Gets or sets the texture mapping.
(Inherited from Primitive3D.) | |
| TextureMappingDirection |
Gets or sets the texture mapping direction.
(Inherited from Primitive3D.) | |
| TileMode |
Get or set the tile mode to use for texture mapping
(Inherited from Primitive3D.) | |
| Transform | Gets or sets the transform set on the ModelVisual3D. (Inherited from ModelVisual3D.) | |
| Width |
Get or set the width of the plane
| |
| WidthSegments |
Get or set the number of divisions along each side of the plane
|