The Donut3D type exposes the following members.

Properties

  NameDescription
Public propertyBackMaterial
Get or set the material for the back of the object
(Inherited from Primitive3D.)
Public propertyCapEnd
Set to true to cap the bottom of the donut
Public propertyCapStart
Set to true to cap the top of the donut
Public propertyChildren
Gets a collection of child Visual3D objects.
(Inherited from ModelVisual3D.)
Public propertyContent
Gets or sets the model that comprises the content of the ModelVisual3D.
(Inherited from ModelVisual3D.)
Public propertyCustomTile
Get or set the number of UV tiles used custom tiling
(Inherited from Primitive3D.)
Public propertyDependencyObjectType
Gets the DependencyObjectType that wraps the CLR type of this instance. 
(Inherited from DependencyObject.)
Public propertyDispatcher
Gets the Dispatcher this DispatcherObject is associated with.
(Inherited from DispatcherObject.)
Public propertyDoubleSided (Inherited from Primitive3D.)
Public propertyHasAnimatedProperties
Gets a value that indicates whether this Visual3D has any animated properties.
(Inherited from Visual3D.)
Public propertyIsSealed
Gets a value that indicates whether this instance is currently sealed (read-only).
(Inherited from DependencyObject.)
Public propertyMaterial
Get or set the material for the object
(Inherited from Primitive3D.)
Public propertyRadius
Get or set the radius used for generating the donut
Public propertySectionRadius
Get or set the radius used for the circular section of the donut
Public propertySectionSides
Get or set the number of divisions of the donut's circular section
Public propertySideCurving
Get or set a value giving the curving of each side of the donut. Value is a radial offset of the central point of each side, where 0.0 is the default value (no curving applied).
Public propertySideCurvingPrecision
Get or set the precision used to represent the curving of donut's sides (if requested)
Public propertySides
Get or set the number of sides of the donut. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular donut objects with Smooth off.
Public propertySliceAngle
Get or set the angle (in degrees) used to clip the donut.
Public propertyTextureMapping
Gets or sets the texture mapping.
(Inherited from Primitive3D.)
Public propertyTextureMappingDirection
Gets or sets the texture mapping direction.
(Inherited from Primitive3D.)
Public propertyTileMode
Get or set the tile mode to use for texture mapping
(Inherited from Primitive3D.)
Public propertyTransform
Gets or sets the transform set on the ModelVisual3D.
(Inherited from ModelVisual3D.)

See Also