The Gwx3DControl type exposes the following members.
Methods
Name | Description | |
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AddAnnotation |
Adds an AnnotationCanvas to the collection of annotations for this control.
(Inherited from Ico3DControl.) | |
AddAnnotationControl(FrameworkElement, Point3D, Point3D) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddAnnotationControl(FrameworkElement, Point3D, Point3D, String) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddAnnotationControl(FrameworkElement, Point3D, Point3D, Color, Boolean) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddAnnotationControl(FrameworkElement, Point3D, Point3D, String, Color, Boolean) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddChild |
Add a new Visual3D to the content of the control
(Inherited from Ico3DControl.) | |
AddHandler(RoutedEvent, Delegate) | Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. (Inherited from UIElement.) | |
AddHandler(RoutedEvent, Delegate, Boolean) | Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. Specify handledEventsToo as true to have the provided handler be invoked for routed event that had already been marked as handled by another element along the event route. (Inherited from UIElement.) | |
AddTextAnnotation(String, Point3D) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddTextAnnotation(String, Point3D, Point3D) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddTextAnnotation(String, Point3D, Point3D, Double, Brush, Brush, Color) |
Add a new text annotation
(Inherited from Ico3DControl.) | |
AddToEventRoute | Adds handlers to the specified EventRoute for the current UIElement event handler collection. (Inherited from UIElement.) | |
AlignSelectedControllers |
Aligns selected dynamic controllers (waypoints of location dynamic)
in given directions according to first one selected.
| |
ApplyAnimationClock(DependencyProperty, AnimationClock) | Applies an animation to a specified dependency property on this element. Any existing animations are stopped and replaced with the new animation. (Inherited from UIElement.) | |
ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior) | Applies an animation to a specified dependency property on this element, with the ability to specify what happens if the property already has a running animation. (Inherited from UIElement.) | |
ApplyTemplate | Builds the current template's visual tree if necessary, and returns a value that indicates whether the visual tree was rebuilt by this call. (Inherited from FrameworkElement.) | |
Arrange | Positions child elements and determines a size for a UIElement. Parent elements call this method from their ArrangeCore(Rect) implementation (or a WPF framework-level equivalent) to form a recursive layout update. This method constitutes the second pass of a layout update. (Inherited from UIElement.) | |
BeginAnimation(DependencyProperty, AnimationTimeline) | Starts an animation for a specified animated property on this element. (Inherited from UIElement.) | |
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior) | Starts a specific animation for a specified animated property on this element, with the option of specifying what happens if the property already has a running animation. (Inherited from UIElement.) | |
BeginInit | Starts the initialization process for this element. (Inherited from FrameworkElement.) | |
BeginStoryboard(Storyboard) | Begins the sequence of actions that are contained in the provided storyboard. (Inherited from FrameworkElement.) | |
BeginStoryboard(Storyboard, HandoffBehavior) | Begins the sequence of actions contained in the provided storyboard, with options specified for what should happen if the property is already animated. (Inherited from FrameworkElement.) | |
BeginStoryboard(Storyboard, HandoffBehavior, Boolean) | Begins the sequence of actions contained in the provided storyboard, with specified state for control of the animation after it is started. (Inherited from FrameworkElement.) | |
BringIntoView()()()() | Attempts to bring this element into view, within any scrollable regions it is contained within. (Inherited from FrameworkElement.) | |
BringIntoView(Rect) | Attempts to bring the provided region size of this element into view, within any scrollable regions it is contained within. (Inherited from FrameworkElement.) | |
CaptureMouse | Attempts to force capture of the mouse to this element. (Inherited from UIElement.) | |
CaptureStylus | Attempts to force capture of the stylus to this element. (Inherited from UIElement.) | |
CaptureTouch | Attempts to force capture of a touch to this element. (Inherited from UIElement.) | |
CenterView |
Centers the view on the current selection
| |
CheckAccess | Determines whether the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) | |
ClearAnnotations |
Remove all annotations associated to this viewport
(Inherited from Ico3DControl.) | |
ClearValue(DependencyProperty) | Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.) | |
ClearValue(DependencyPropertyKey) | Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.) | |
CoerceValue | Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject. (Inherited from DependencyObject.) | |
CurrentlyVisibleFastCheck |
Checks if the provided child object is currently visible in the 3D viewport.
| |
DuplicateSelectedFaces |
Creates a new object from the selected faces.
| |
DuplicateSelectedObjects |
Duplicates the selected objects.
| |
Edit2DMaterial |
Edit the 2D material of an object using an annotation
| |
EndInit | Indicates that the initialization process for the element is complete. (Inherited from FrameworkElement.) | |
Equals | Determines whether a provided DependencyObject is equivalent to the current DependencyObject. (Inherited from DependencyObject.) | |
ExecuteCommand |
IUICommandTarget. Executes serialized command.
| |
ExecuteCommandAsync |
Executes a command asynchronously.
| |
ExportMesh |
Exports selected items in 3D view.
| |
FindCommonVisualAncestor | Returns the common ancestor of two visual objects. (Inherited from Visual.) | |
FindName | Finds an element that has the provided identifier name. (Inherited from FrameworkElement.) | |
FindResource | Searches for a resource with the specified key, and throws an exception if the requested resource is not found. (Inherited from FrameworkElement.) | |
Focus | Attempts to set focus to this element. (Inherited from UIElement.) | |
GetAnchorStoreName |
Returns the unique anchor store name for this viewport.
(Inherited from Ico3DControl.) | |
GetAnimationBaseValue | Returns the base property value for the specified property on this element, disregarding any possible animated value from a running or stopped animation. (Inherited from UIElement.) | |
GetBindingExpression | Returns the BindingExpression that represents the binding on the specified property. (Inherited from FrameworkElement.) | |
GetCameraDistance |
Gets the current camera distance
(Inherited from Ico3DControl.) | |
GetCameraOffset |
Gets the current camera offset
(Inherited from Ico3DControl.) | |
GetCenteredCamera |
Takes the current camera and sends back a modified camera with the same angle but with the item(s) centered in the view
| |
GetComponentSelected |
Gets a value indicating whether the specified component is currently selected.
| |
GetDwgLayers |
Gets a list of all the layers contained in a given .dwg file;
| |
GetHashCode | Gets a hash code for this DependencyObject. (Inherited from DependencyObject.) | |
GetLocalValueEnumerator | Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.) | |
GetSelectedComponents |
Gets a collection of components that are currently selected.
| |
GetSelectedControllers |
Gets a collection of dynamic controllers (path waypoints in location dynamic,
pivot in rotation dynamic, ...) that are currently selected.
| |
GetSharingServerHost |
Get the sharing server host name, which is the same as the currently connected FwxServer.
(Inherited from Ico3DControl.) | |
GetSupportedCommands | GetSupportedCommands(ICollection<(Of <<'(Type>)>>)%).
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue | Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.) | |
ImportMesh(String, Gwx3DImportOptions) |
Import a mesh file
| |
ImportMesh(String, Gwx3DImportOptions, Boolean%) |
Import a mesh file
| |
InitializeCamera(Camera) |
Initialize the trackball to match a perspective camera view
(Inherited from Ico3DControl.) | |
InitializeCamera(Camera, Vector3D) |
Initialize the trackball to match a perspective camera view
(Inherited from Ico3DControl.) | |
InitializeCamera(Point3D, Point3D, Double) |
Initialize the trackball using a specific camera positions and target
(Inherited from Ico3DControl.) | |
InputHitTest | Returns the input element within the current element that is at the specified coordinates, relative to the current element's origin. (Inherited from UIElement.) | |
InvalidateArrange | Invalidates the arrange state (layout) for the element. After the invalidation, the element will have its layout updated, which will occur asynchronously unless subsequently forced by UpdateLayout()()()(). (Inherited from UIElement.) | |
InvalidateMeasure | Invalidates the measurement state (layout) for the element. (Inherited from UIElement.) | |
InvalidateProperty | Re-evaluates the effective value for the specified dependency property (Inherited from DependencyObject.) | |
InvalidateVisual | Invalidates the rendering of the element, and forces a complete new layout pass. OnRender(DrawingContext) is called after the layout cycle is completed. (Inherited from UIElement.) | |
IsAncestorOf | Determines whether the visual object is an ancestor of the descendant visual object. (Inherited from Visual.) | |
IsDescendantOf | Determines whether the visual object is a descendant of the ancestor visual object. (Inherited from Visual.) | |
Measure | Updates the DesiredSize of a UIElement. Parent elements call this method from their own MeasureCore(Size) implementations to form a recursive layout update. Calling this method constitutes the first pass (the "Measure" pass) of a layout update. (Inherited from UIElement.) | |
MoveFocus | Moves the keyboard focus away from this element and to another element in a provided traversal direction. (Inherited from FrameworkElement.) | |
OffsetCamera |
Offset the camera by some offset and distance
(Inherited from Ico3DControl.) | |
OnApplyTemplate | When overridden in a derived class, is invoked whenever application code or internal processes call ApplyTemplate()()()(). (Inherited from FrameworkElement.) | |
PointFromScreen | Converts a Point in screen coordinates into a Point that represents the current coordinate system of the Visual. (Inherited from Visual.) | |
PointToScreen | Converts a Point that represents the current coordinate system of the Visual into a Point in screen coordinates. (Inherited from Visual.) | |
PredictFocus | Determines the next element that would receive focus relative to this element for a provided focus movement direction, but does not actually move the focus. (Inherited from FrameworkElement.) | |
RaiseEvent | Raises a specific routed event. The RoutedEvent to be raised is identified within the RoutedEventArgs instance that is provided (as the RoutedEvent property of that event data). (Inherited from UIElement.) | |
ReadLocalValue | Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.) | |
RegisterName | Provides an accessor that simplifies access to the NameScope registration method. (Inherited from FrameworkElement.) | |
ReleaseAllTouchCaptures | Releases all captured touch devices from this element. (Inherited from UIElement.) | |
ReleaseMouseCapture | Releases the mouse capture, if this element held the capture. (Inherited from UIElement.) | |
ReleaseStylusCapture | Releases the stylus device capture, if this element held the capture. (Inherited from UIElement.) | |
ReleaseTouchCapture | Attempts to release the specified touch device from this element. (Inherited from UIElement.) | |
RemoveAnnotation |
Removes the specified annotation associated to this viewport
(Inherited from Ico3DControl.) | |
RemoveChild |
Remove a Visual3D from the content of the control
(Inherited from Ico3DControl.) | |
RemoveHandler | Removes the specified routed event handler from this element. (Inherited from UIElement.) | |
SelectAll |
Select all objects
| |
SelectAllDynamics |
Select all objects with an attached dynamic
| |
SelectAllOfType |
Select all objects of a given type
| |
SetBinding(DependencyProperty, BindingBase) | Attaches a binding to this element, based on the provided binding object. (Inherited from FrameworkElement.) | |
SetBinding(DependencyProperty, String) | Attaches a binding to this element, based on the provided source property name as a path qualification to the data source. (Inherited from FrameworkElement.) | |
SetCamera |
Switch the current camera using the given duration
(Inherited from Ico3DControl.) | |
SetCurrentValue | Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.) | |
SetResourceReference | Searches for a resource with the specified name and sets up a resource reference to it for the specified property. (Inherited from FrameworkElement.) | |
SetSelectedComponents(ICollection) |
Selects the specified components.
| |
SetSelectedComponents(ICollection, SelectionTypes) |
Selects the components from within the specified collection of components that match the specified selection type.
| |
SetValue(DependencyProperty, Object) | Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.) | |
SetValue(DependencyPropertyKey, Object) | Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.) | |
ShouldSerializeCommandBindings | Returns whether serialization processes should serialize the contents of the CommandBindings property on instances of this class. (Inherited from UIElement.) | |
ShouldSerializeInputBindings | Returns whether serialization processes should serialize the contents of the InputBindings property on instances of this class. (Inherited from UIElement.) | |
ShouldSerializeResources | Returns whether serialization processes should serialize the contents of the Resources property. (Inherited from FrameworkElement.) | |
ShouldSerializeStyle | Returns whether serialization processes should serialize the contents of the Style property. (Inherited from FrameworkElement.) | |
ShouldSerializeTriggers | Returns whether serialization processes should serialize the contents of the Triggers property. (Inherited from FrameworkElement.) | |
SplitFaces |
Removes the selected faces from the parenting objects and creates a new object from them.
| |
SwitchToCustomView |
Switch to a custom view
| |
SwitchToFavorite |
Swtich to a favorite view
(Inherited from Ico3DControl.) | |
SwitchToObjectView |
Switch to an object view
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ToString | Returns the string representation of a Control object. (Inherited from Control.) | |
TransformToAncestor(Visual) | Returns a transform that can be used to transform coordinates from the Visual to the specified Visual ancestor of the visual object. (Inherited from Visual.) | |
TransformToAncestor(Visual3D) | Returns a transform that can be used to transform coordinates from the Visual to the specified Visual3D ancestor of the visual object. (Inherited from Visual.) | |
TransformToDescendant | Returns a transform that can be used to transform coordinates from the Visual to the specified visual object descendant. (Inherited from Visual.) | |
TransformToVisual | Returns a transform that can be used to transform coordinates from the Visual to the specified visual object. (Inherited from Visual.) | |
TranslatePoint | Translates a point relative to this element to coordinates that are relative to the specified element. (Inherited from UIElement.) | |
TryFindResource | Searches for a resource with the specified key, and returns that resource if found. (Inherited from FrameworkElement.) | |
TurnEdge |
Turns the selected edge
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UnregisterName | Simplifies access to the NameScope de-registration method. (Inherited from FrameworkElement.) | |
UpdateAnnotations()()()() |
Performs an update of all annotation objects
(Inherited from Ico3DControl.) | |
UpdateAnnotations(Boolean) |
performs an update of all annotation objects
(Inherited from Ico3DControl.) | |
UpdateCameraShots |
Ensures the consistency between favorite views and camera shots,
so that the collection of camera shots does not contain non-existing views.
(Inherited from Ico3DControl.) | |
UpdateDefaultStyle | (Inherited from FrameworkElement.) | |
UpdateLayout | Ensures that all visual child elements of this element are properly updated for layout. (Inherited from UIElement.) | |
VerifyAccess | Enforces that the calling thread has access to this DispatcherObject. (Inherited from DispatcherObject.) | |
ViewFront |
Go to front view
(Inherited from Ico3DControl.) | |
ViewPerspective |
Go to perspective view
(Inherited from Ico3DControl.) | |
ViewSide |
Go to side view
(Inherited from Ico3DControl.) | |
ViewTop |
Go to top view
(Inherited from Ico3DControl.) | |
ZoomBy |
Zoom by given amount
(Inherited from Ico3DControl.) | |
ZoomToView |
Zoom by a given percentage
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