Create a new polygon and combine it with the mesh
Namespace: Ico.Windows.Media.Media3DAssembly: Ico3DControlsLibrary (in Ico3DControlsLibrary.dll) Version: 10.97.212.0 (10.97.212.00)
Syntax
C# |
---|
public static void AddPolygon(
MeshGeometry3D mesh,
Vector3D direction,
Point3D position,
double radius1,
double radius2,
double sliceAngle,
int sides,
Vector customTile,
bool mirror
) |
Visual Basic |
---|
Public Shared Sub AddPolygon ( _
mesh As MeshGeometry3D, _
direction As Vector3D, _
position As Point3D, _
radius1 As Double, _
radius2 As Double, _
sliceAngle As Double, _
sides As Integer, _
customTile As Vector, _
mirror As Boolean _
) |
JScript |
---|
public static function AddPolygon(
mesh : MeshGeometry3D,
direction : Vector3D,
position : Point3D,
radius1 : double,
radius2 : double,
sliceAngle : double,
sides : int,
customTile : Vector,
mirror : boolean
) |
Parameters
- mesh
- Type: System.Windows.Media.Media3D..::..MeshGeometry3D
The mesh to combine the polygon with
- direction
- Type: System.Windows.Media.Media3D..::..Vector3D
The direction of the new polygon: must be one of the main axis
- position
- Type: System.Windows.Media.Media3D..::..Point3D
The center of the polygon
- radius1
- Type: System..::..Double
The first radius of the polygon
- radius2
- Type: System..::..Double
The second radius of the polygon
- sliceAngle
- Type: System..::..Double
The angle (in degrees) used to clip the polygon
- sides
- Type: System..::..Int32
The number of segments in the polygon
- customTile
- Type: System.Windows..::..Vector
The number of UV tiles to use for custom tiling
- mirror
- Type: System..::..Boolean
Set to true to mirror the mesh
See Also