Create a new plane and combine it with the mesh
Namespace: Ico.Windows.Media.Media3DAssembly: Ico3DControlsLibrary (in Ico3DControlsLibrary.dll) Version: 10.97.212.0 (10.97.212.00)
Syntax
C# |
---|
public static void AddPlane(
MeshGeometry3D mesh,
Vector3D direction,
Point3D position,
double width,
double length,
int widthSegments,
int lengthSegments,
Vector customTile
) |
Visual Basic |
---|
Public Shared Sub AddPlane ( _
mesh As MeshGeometry3D, _
direction As Vector3D, _
position As Point3D, _
width As Double, _
length As Double, _
widthSegments As Integer, _
lengthSegments As Integer, _
customTile As Vector _
) |
JScript |
---|
public static function AddPlane(
mesh : MeshGeometry3D,
direction : Vector3D,
position : Point3D,
width : double,
length : double,
widthSegments : int,
lengthSegments : int,
customTile : Vector
) |
Parameters
- mesh
- Type: System.Windows.Media.Media3D..::..MeshGeometry3D
The mesh to combine the plane with
- direction
- Type: System.Windows.Media.Media3D..::..Vector3D
The direction of the new plane: must be one of the main axis
- position
- Type: System.Windows.Media.Media3D..::..Point3D
The center of the plane
- width
- Type: System..::..Double
The width of the plane
- length
- Type: System..::..Double
The height of the plane
- widthSegments
- Type: System..::..Int32
The number of segments used to divice the plane width
- lengthSegments
- Type: System..::..Int32
The number of segments used to divice the plane length
- customTile
- Type: System.Windows..::..Vector
The number of UV tiles to use for custom tiling
See Also