Computes the transform from world space to the Viewport3DVisual's inner 2D space. This method can fail if Camera.Transform is non-invertable in which case the camera clip planes will be coincident and nothing will render. In this case success will be false.

Namespace: Ico.Windows.Media.Media3D
Assembly: Ico3DControlsLibrary (in Ico3DControlsLibrary.dll) Version: 10.97.212.0 (10.97.212.00)

Syntax

C#
public static Matrix3D TryWorldToViewportTransform(
	Viewport3DVisual visual,
	out bool success
)
Visual Basic
Public Shared Function TryWorldToViewportTransform ( _
	visual As Viewport3DVisual, _
	<OutAttribute> ByRef success As Boolean _
) As Matrix3D
JScript
public static function TryWorldToViewportTransform(
	visual : Viewport3DVisual, 
	success : boolean
) : Matrix3D

Parameters

visual
Type: System.Windows.Media.Media3D..::..Viewport3DVisual
success
Type: System..::..Boolean%

See Also