Adds a cylinder to the specified 3D mesh geometry.

Namespace: Ico.Windows.Media.Media3D
Assembly: Ico3DControlsLibrary (in Ico3DControlsLibrary.dll) Version: 10.97.212.0 (10.97.212.00)

Syntax

C#
public static void AddCylinder(
	MeshGeometry3D mesh,
	double radius,
	double radius2,
	Point3D position,
	int sides,
	double height,
	int heightSegments,
	bool capTop,
	bool capBottom,
	double sliceAngle,
	UVTileMode tileMode,
	Vector customTile,
	Vector3D direction
)
Visual Basic
Public Shared Sub AddCylinder ( _
	mesh As MeshGeometry3D, _
	radius As Double, _
	radius2 As Double, _
	position As Point3D, _
	sides As Integer, _
	height As Double, _
	heightSegments As Integer, _
	capTop As Boolean, _
	capBottom As Boolean, _
	sliceAngle As Double, _
	tileMode As UVTileMode, _
	customTile As Vector, _
	direction As Vector3D _
)
JScript
public static function AddCylinder(
	mesh : MeshGeometry3D, 
	radius : double, 
	radius2 : double, 
	position : Point3D, 
	sides : int, 
	height : double, 
	heightSegments : int, 
	capTop : boolean, 
	capBottom : boolean, 
	sliceAngle : double, 
	tileMode : UVTileMode, 
	customTile : Vector, 
	direction : Vector3D
)

Parameters

mesh
Type: System.Windows.Media.Media3D..::..MeshGeometry3D
The MeshGeometry3D which to add the generated cylinder.
radius
Type: System..::..Double
The first radius of the cylinder.
radius2
Type: System..::..Double
The second radius of the cylinder.
position
Type: System.Windows.Media.Media3D..::..Point3D
The center position of the cylinder in the parent coordinate system.
sides
Type: System..::..Int32
The number of sides for the cylinder.
height
Type: System..::..Double
The height of the cylinder.
heightSegments
Type: System..::..Int32
The number of vertical divisions of the cylinder.
capTop
Type: System..::..Boolean
Whether the cylinder has a cap on the top.
capBottom
Type: System..::..Boolean
Whether the cylinder has a cap on the bottom.
sliceAngle
Type: System..::..Double
The angle (in degrees) used to generate a sliced cylinder.
tileMode
Type: Ico.Windows.Media.Media3D..::..UVTileMode
The UVTileMode used when mapping a texture on the cylinder.
customTile
Type: System.Windows..::..Vector
A Vector used when the custom tile mode is specified.
direction
Type: System.Windows.Media.Media3D..::..Vector3D
The direction of the cylinder

See Also