Rotate a collection of objects in the 3D space
Namespace: Ico.GwxAssembly: Gwx3DControl (in Gwx3DControl.dll) Version: 10.97.212.0 (10.97.212.00)
Syntax
C# |
---|
public void RotateObjects(
Vector3D rotation,
Vector3D centerOffset,
ICollection collection,
DependencyObject head
) |
Visual Basic |
---|
Public Sub RotateObjects ( _
rotation As Vector3D, _
centerOffset As Vector3D, _
collection As ICollection, _
head As DependencyObject _
) |
JScript |
---|
public function RotateObjects(
rotation : Vector3D,
centerOffset : Vector3D,
collection : ICollection,
head : DependencyObject
) |
Parameters
- rotation
- Type: System.Windows.Media.Media3D..::..Vector3D
the rotation vector: each individual part of the vector represents a rotation along one of the main axis (X, Y, Z) in degree
- centerOffset
- Type: System.Windows.Media.Media3D..::..Vector3D
represents the offset for the center of rotation relatively to the center of the head object, in world coordinate
- collection
- Type: System.Collections..::..ICollection
the collection of objects to rotate
- head
- Type: System.Windows..::..DependencyObject
the head object used as a reference for the rotation
See Also