Apply a texture mapping to a given object or group of objects
Namespace: Ico.GwxAssembly: Gwx3DControl (in Gwx3DControl.dll) Version: 10.97.212.0 (10.97.212.00)
Syntax
C# |
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public void ApplyTexture( DependencyObject item, MeshUtils..::..TextureMapping textureType, Vector3D axis ) |
Visual Basic |
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Public Sub ApplyTexture ( _ item As DependencyObject, _ textureType As MeshUtils..::..TextureMapping, _ axis As Vector3D _ ) |
JScript |
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public function ApplyTexture( item : DependencyObject, textureType : MeshUtils..::..TextureMapping, axis : Vector3D ) |
Parameters
- item
- Type: System.Windows..::..DependencyObject
the object to apply texture mapping on
- textureType
- Type: Ico.Windows.Media.Media3D..::..MeshUtils..::..TextureMapping
the type of texture mapping to apply
- axis
- Type: System.Windows.Media.Media3D..::..Vector3D
The axis to apply the UV mapping on