Apply a texture mapping to a given object or group of objects

Namespace: Ico.Gwx
Assembly: Gwx3DControl (in Gwx3DControl.dll) Version: 10.97.212.0 (10.97.212.00)

Syntax

C#
public void ApplyTexture(
	DependencyObject item,
	MeshUtils..::..TextureMapping textureType,
	Vector3D axis
)
Visual Basic
Public Sub ApplyTexture ( _
	item As DependencyObject, _
	textureType As MeshUtils..::..TextureMapping, _
	axis As Vector3D _
)
JScript
public function ApplyTexture(
	item : DependencyObject, 
	textureType : MeshUtils..::..TextureMapping, 
	axis : Vector3D
)

Parameters

item
Type: System.Windows..::..DependencyObject
the object to apply texture mapping on
textureType
Type: Ico.Windows.Media.Media3D..::..MeshUtils..::..TextureMapping
the type of texture mapping to apply
axis
Type: System.Windows.Media.Media3D..::..Vector3D
The axis to apply the UV mapping on

See Also