The GwxCollisionSystem type exposes the following members.
Constructors
Name | Description | |
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GwxCollisionSystem |
Only for serialization purposes.
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Methods
Name | Description | |
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Equals |
Overrides the equals method. Used mainly for serialization purposes.
(Overrides Object..::..Equals(Object).) | |
FindBody |
Finds registered collision body.
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FindPair |
Finds pair of registered collision bodies.
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GetHashCode |
Gets the base hash code.
(Overrides Object..::..GetHashCode()()()().) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
RegisterBody(String) |
Registers new collision body.
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RegisterBody(GwxDependencyObject) |
Registers new collision body.
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RegisterPair(String, String) |
Registers pair of uniquely named 3D objects.
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RegisterPair(GwxDependencyObject, GwxDependencyObject) |
Registers pair of 3D objects.
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StartDetecting |
Activates collision detection system.
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StopDetecting |
Deactivates collision detection system.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UnregisterBody(String) |
Unregisters collision body.
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UnregisterBody(GwxDependencyObject) |
Unregisters collision body.
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UnregisterPair(String, String) |
Unregisters pair of uniquely named 3D objects.
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UnregisterPair(GwxDependencyObject, GwxDependencyObject) |
Unregisters pair of 3D objects.
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Validate |
Validates registered collision bodies and paires.
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Fields
Name | Description | |
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DefaultValue |
Default value for the collision system.
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Properties
Name | Description | |
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CollisionEndLogging |
Global options for logging ending collisions when not in restricted mode.
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CollisionStartLogging |
Global options for logging starting collisions when not in restricted mode.
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Enabled |
Global on/off option for collision detection system.
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MaxTriangles |
Maximum number of triangles in leaf nodes of inner hierarchies.
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PreprocessQuality |
Quality of preprocessed inner structures.
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RegisteredBodies |
List of objects included in the collision detection.
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RegisteredPairs |
Explicitly defined pairs of collision bodies to be tested.
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RestrictedMode |
Restricted mode: system tests only selected pairs of bodies.
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