Rotation Dynamic Properties for 2D

The 2D Rotation dynamic is similar to the 2D Size and Location dynamics, but with an angular movement that pivots. You can add a Rotation dynamic to a 2D shape by click the Rotation dynamic icon on the Dynamics tab or the 2D Dynamics ribbon When you apply rotation to an object you need to hook that object up to a data source and specify the angle through which the rotation occurs.

 

The rotation dynamic supports:

The table below lists the Rotation dynamic properties for 2D GraphWorX64. (For the 3D version, refer to Rotation Dynamic Properties for 3D.) The properties listed in the table are those you would set as part of a Rotation dynamic's definition. You determine the default values for the Rotation dynamic's properties by setting them on the Preferences tab; for more information about these preferences, refer to New Rotation Default Settings.

 

Unique Properties of Rotation Dynamics

Property

Settings

Description

Data Section

DataSource

An input, value, expression, or OPC data source

Data connections can be typed directly into the DataSource. Click the ellipsis [...] button and in Data Browser you can select tags in the system. You can also create Expressions in the Data Browser.

DragDropDataSource

True or False

True indicates that the data source can, during runtime, be dragged by a user and dropped into another component so that the rotation dynamic affects the component it is dropped into.

LowLimit

Value

Low limit is used as a boundary condition in animation.

HighLimit

Value

High limit is used as a boundary condition in animation.

ActiveWhen

Range setting

Set the discrete ranges in which animation will occur.

Dynamic Behavior

AnimationMode

Analog or Discrete

Analog – The rotation of the object is determined by values coming from the data source.

Discrete – The start and stop of the object's rotation is determined by values coming from the data source.

Dial

True or False

Responds to user input of rotation to change a data source value. (Analog AnimationMode only)

StartPercent

Value

 

EndPercent

Value

 

Clockwise

True or False

Sets the direction of the rotation. Use 360 to 0 for clockwise and 0 to 360 (start to end) for counterclockwise.

StartAngle

A value between 0 and 360

The start angle in degrees

EndAngle

A value between 0 and 360

The end angle in degrees

PivotOffsetX

Number of pixels

Moves the rotational axis a number of pixels in the X direction

PivotOffsetY

Number of pixels

Moves the rotational axis a number of pixels in the Y direction

Dynamic Behavior - Detents (Analog AnimationMode only)

DetentType

None, Number of Detents, Delta Value

Detents are the steps that an animation can have.

DetentValue

Number

The number is the number of steps used in the animation. Use more steps for smoother animation.

DetentOrigin

Value

Specifies the starting analog value from which subsequent steps are calculated.

Dynamic Behavior - Discrete (Discrete AnimationMode only)

StartDelay

Number

The number of milliseconds that will pass before animation begins in runtime; you can use a data source for this number.

Duration

Number

The number of milliseconds over which the animation will transpire; you can use a data source for this number.

SkipInitialDuration

True or False

 

AccelerationRatio

0 to 100

 

DecelerationRatio

0 to 100

 

AnimateWhenTrue

True or False

 

ReverseAnimateWhenFalse

True or False

 

AutoReverse

True or False

 

RepeatCount

Number

 

FillBehavior

Holdend or Stop

 

FreezeWhenNotAnimating

True or False

 

Dynamic Behavior - Toggle (Discrete AnimationMode only)

PeriodicToggleRate

Number

The number of milliseconds that will pass between flash state changes; you can use a data source for this number.

DynamicStateWhenToggleOff

True or False

 

ToolTip section

ShowToolTip

True or False

 

ShowDescription

   

ShowDataSourceName

   

ShowDataSourceValue

   

ShowErrorInformation

   

Edit Dynamic On Screen

(Click to enable)

Clicking this hyperlink lets you work directly on the work surface; change the rotation and final position of the object by dragging the object to spin it around.

 

Example

To illustrate the use of rotation dynamics to create a windmill effect:

  1. Create a circle, then four propeller shaped ovals and group them to look like a windmill.

  2. With the windmill selected click the Rotation dynamic and set the DataSource to localsim:ramp.

  3. The Clockwise property should be True, AnimationMode is Analog, and you should set the StartAngle to 360 and the EndAngle to 0.

  4. Click the Runtime button  and observe that the windmill rotates clockwise.

For more information, refer to Object Properties.

 

See also:

Find and Replace Properties in Displays and Symbols

Preferences