Transformations in 3D

Transformations change a 3D object's position, size, and orientation without changing its shape. "Transform" is basically a fancy way of saying "move, scale, and/or rotate". Transformations are relative to an object's (or component's) pivot point, and take place along or around the world axes, the object’s axes, or the local axis. You can even transform the faces, edges, and vertices of objects in a 3D viewport.

 

In GraphWorX64, the transformations you make to an object are saved in a transform node. That is, GraphWorX64 remembers that the object is rotated 32,0,5 degrees and moved -3,6.2,7 centimeters from its original position.

 

When you group objects together, each group remembers its own transformations. This lets you create hierarchical animations easily. You can:

See also:

Selection Mode Section of the 3D Home Ribbon