The X, Y, and Z Axis Legend in the 3D Viewport

The thing to remember about a 3D viewport is that it has three dimensions (height, width, and depth), not just the two dimensions in the 2D workspace in GraphWorX64. The dimensions are represented by three axes in the viewport: the X-axis, the Y-axis, and the Z-axis. Knowing the direction of each of these axes is fundamental to navigating in the viewport and to understanding how to use the transformation options.

 

Because you can manipulate the perspective in the viewport, the orientation is always changing. For that reason, the true orientation of the axes always displays in a legend, at the top right of the viewport.

 

The X Y Z Axis Legend

 

In the legend, each axis is labeled with a small pointer. The tip of each pointer points to the axis’s plane. You can see the X with its pointer tip that identifies its plane as the right side of the center cube; this is the X-axis orientation. You will need to keep this in mind when working in the viewport; if you have never worked in a 3D viewport before, it may take you a while to accustom yourself to this type of orientation.

 

The Legend in the 3D Viewport

 

Scene information appears at the top left of a 3D view. Scene information displays for the objects that are currently selected in the 3D viewport. To show or hide the scene information, from the 3D ribbon select File, then Scene Info. Scene information is important only because these are factors that can affect runtime performance:

Note: A 256 MB video card can hold about 1 million polygons.

Note that you can reduce the number of vertices, triangles, and texture coordinates by using the polygon reduction.

 

See also:

3D Viewport Overview

Navigating in a 3D Viewport